Huwebes, Pebrero 26, 2015

Blogpost 8 : The Wake-up game

In some games, standing up from a knockdown can be as dangerous as landing from a very high jump so you need to kep in mind that this part of the game can't be overlooked since you might die trying to stand up in specific games. The wake up game or Okizeme is widely used tactic in fighting games and players should learn how to deal with it.



A very concise article written by the KTA founder himself Rene "Kor" Maistry should definitely be read whether you're a dedicated Tekken player or play fighting games in general. The article entitled "The Ground and Wake up Game- A Comprehensive guide" taks about what the situation looks like and how you
can deal with it to get on with your offensive.

"It’s imperative to understand that this part of the game CANNOT be overlooked, and must be learned and strategically implemented into your game.  Essentially, wake up can be thought of free damage, if done right.Most players do not realize the extent of this aspect of the game, and through watching videos of your top players playing your respective characters, you surely can learn a lot from how to react to certain ways an opponent may move on the ground."

As Kor has stated, this aspect of the game cannot be overlooked especially in some games which has an emphasis on the said aspect. Performing the right tool can well be your ticket to a victory in a match or your long awaited comeback from a losing match.

I found an article about Ultimate Street Fighter 4 having delayed wake-ups and Justin Wong, a top player isn't too happy about it in an article by Steven "Dreamking23" Chavez entitled "Justin Wong: Delayed wake up in USF4 is very cheap; it will hurt the current flowchart of knockdown- JWong 
gives his thoughts on new game mechanics". 



"Delayed stand is very cheap. It will hurt the current flowchart of knockdown, whiff a button, jump, 50/50. Many characters rely on this because not every character has good normals. Now this definitely helps charge characters because they are obviously the more defensive characters while the offensive characters strive for a knockdown. It might just turn into a super defensive game and the vortex characters might have to play more footsie based."

 From his reaction right there, you can definitely tell that in some games. Okizeme is very big part of some fighting strategies. If a top players gives big importance in this aspect, it should probably be a very big thing right? Learning and implementing new things in to your arsenal is always very good and even you don't use it, you need to able to learn how to fight against it so that you might not suffer consistently in a match.

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