Miyerkules, Pebrero 4, 2015
Blogpost 3: The Use of Flowcharts
Playing fighting games in a tournament scene could prove to have a very tense atmosphere.People tend to get nervous or succumb to yips that may very well reduce their overall composture when a match starts. Worse you could even freeze in a middle of a match.Literally loosing your groove and forgetting all that hardwork you've put into playing for that trophy. That's possibly the worst thing that could happen when you play in a tournament.So why don't we seek some advice on how to handle this.And the good part is you get to level up your game while dampening the effects of that freezing tournament temperature in the form of utilizing a Flowchart.
In the article "How to build a Tekken Flowchart" by Rami aka Gutsygeek, he shows us how to make and utilize flowcharting to definitely up your game. He explains that devising a pattern beforehand could help you easily recognize the options you have in a certain situation. Since you have made your starters and options beforehand, you can rely on your flowcharts in dire times like when you have no idea what to do next or you simply froze in the middle of a match.
"I always like to say that the player with the most confidence is probably going to win." A statement from the author which i believe to be true most of the time.
He means that your composture in a fight will also play a part in winning a match. So utilizing the concept of flowcharts will help you pick out the best option in a certain condition when you're doubting yourself.
But as what might you conceive in the term "flowchart" it's a series of actions patterned for use.A good player will recognize these patterns and use it against you. Jett introduces you to a phenomenon that will help you understand the negative effects of misusing a flowchart in his article "Universal Game Guides: The Dont's(and Do's) of Flowcharting".
"Let’s take the flowchart idea and simplify it even further. Imagine you’re playing Rock Paper Scissors. If you were playing Rock Paper Scissors against a Flowchart Ken, he would choose rock every single time."
I think that's a very simple and clear way on how to explain it. Relying too much on flowcharting alone will do more bads than the goods.So be smart in the use of this idea. Too much water can also be poisonous you know. Intelligent choices will always save the day and with the smart usage of flowcharting, you'll be able to play more comfortable in picking out the best options for any situation.
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will only come by making (and eventually releasing) games that try and utilize this functionality. supercards wwe
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